Stress Test

November 2024

Systems

  • Abilities which Crit Fail will now properly go on cooldown, play animations, VFX, etc.
  • Vision Types slightly reworked (Infravision improved)
  • Storage Crates are now opened with left click instead of right click
  • Storage Crates now properly spawn your items after server down
  • Storage Crate duration is set to 6 hours, then all items inside will rot
  • Melee Attack Radius has been increased by roughly double for most races
  • Auto Follow Max Range increased from 8m to 25m
  • Corpse Drag range increased from 10m to 12m
  • Races now know their racial specific languages by default
  • Added No Bind Zones
  • Underwater visibility greatly increased

Content

  • NPC Appearance Work
  • Vale of Zintar Population Work
  • NPC Ability Work
  • Faction adjustments
  • Added more spawns to a low level Ashira camp in Sungreet Strand
  • Tattered Field Pack drop rate increased
  • Bone Construct adjustments
  • Added Sawmill station
  • Anvil combine button now says "Smith"
  • Forge combine button now says "Smelt"
  • NPC Ability Lists greatly expanded
  • NPC Appearance Updates
  • Night Harbor Faction, NPC, and Spawner Adjustments
  • Added new population and quests to a secret location within Night Harbor
  • Fallen Pass population mostly done (for now)
  • Vale of Zintar spawn work started
  • Evergrove placeholder spawn work
  • Slight population adjustments in Tel Ekir
  • The Ashira now have more tasks and rewards for friendly adventurers
  • Glass Flats: Fang Guard Keep and Garrison spawn work continued
  • Shallow Shoals layout & design
  • Evergrove design continued

Itemization

  • Rare/Named Item Pass
  • Item Icon Pass

Tradeskills

  • Mining Nodes now have Minimum Skill to mine beyond Copper tier
  • New Mining Nodes added to Night Harbor
  • New Mining Nodes added to Sungreet Strand
  • Added first pass of Tin Veins to the world

General Abilities

  • To Hit Modifier for Physical Melee Abilities increased by 5%
  • Embers line AC reduction reduced by roughly half
  • Can now cast Feign Death while Stunned
  • Pet size scaling now only applies to Elemental pets and have had their size reduced for all tiers
  • The heal amount of Exceptional Heal has been increased from 600 to 700
  • The heal amount of Heal has been increased from 60 to 70
  • Note: This balance update also fixed a bug where Heal was not properly giving the right amount of healing, and its tooltip was incorrect
  • The Unique Healer lines have been rebalanced
  • The goal of these changes is to make using them feel more strategic and less spammy, as well as more impactful to use, both in the increased amount of health healed, and increased mana costs
  • Kick is now on its own cooldown timer
  • Melee Special Abilities bonus chance to hit increased from 25% to 30%
  • Many Melee Damage Dump Abilities have had their cooldown increased from 8 seconds to 10 seconds
  • A number of Abilities that were meant to only work on certain NPC races now have the proper race assigned
  • Life Drain line abilities now only drains as much health as the exact damage done
  • Mana Drain line abilities now only drains as much mana as the exact mana drained
  • Mana Drain rebalanced
  • Added Ability: Enduring Breath to Druid, Shaman, Enchanter, Ranger, Beastmaster
  • Tooltips updated for Mind Surge line
  • Fighter/Zombie Pet: Unnerving Shout/Wail changed. Now lowers Physical Damage of Affected Targets by 15%, instead of lowering Strength
  • Added Ability: Bind Vision to Enchanter, Ranger, Wizard

Bard

  • Screaming Vocalization cooldown increased from 6 seconds to 12 seconds
  • Screaming Vocalization damage changed to 2 (L1) to 5 (L4)
  • Fleshed out Screaming Vocalization line with abilities: Dissonant Vocalization, Cacophonic Vocalization, Wailing Vocalization, Discordant Vocalization, Chaotic Vocalization, and Thunderous Vocalization

Beastmaster

  • Added Ability: Exhaustion
  • Added most of Berserker Spirit line (except for the highest level buff in the line)
  • Removed generic Melee Stats lines

Cleric

  • Impart Blessing Line
  • The heal amount of Impart Prayer has increased from 80 to 140
  • The heal amount of Impart Devotion has increased from 200 to 300
  • The heal amount of Impart Faith has increased from 400 to 600
  • The heal amount of Impart Favor has increased from 700 to 1200
  • The heal amount of Impart Sanctity has increased from 1100 to 2400
  • The mana cost of Impart Prayer has increased from 35 to 70
  • The mana cost of Impart Devotion has increased from 75 to 115
  • The mana cost of Impart Faith has been increased from 130 to 195
  • The mana cost of Impart Favor has been increased from 200 to 330
  • The mana cost of Impart Sanctity has been increased from 275 to 500

Druid

  • Touch of Nature Line
  • The direct heal amount of Touch of Earth has been increased from 40 to 70, and the heal over time amount has been increased from 20 to 35
  • The direct heal amount of Touch of Healing has been increased from 100 to 150, and the heal over time amount has been increased from 50 to 75
  • The direct heal amount of Touch of Life has been increased from 250 to 300, and the heal over time amount has been increased from 100 to 150
  • The direct heal amount of Touch of Harmony has been increased from 350 to 600, and the heal over time amount has been increased from 175 to 300
  • The direct heal amount of Touch of Creation has been increased from 550 to 1200, and the heal over time amount has been increased from 275 to 600
  • Note: This balance update also fixed a bug where Touch of Life was not properly giving the right amount of healing
  • The mana cost of of Touch of Earth has been increased from 35 to 70
  • The mana cost of of Touch of Healing has been increased from 75 to 115
  • The mana cost of of Touch of Life has been increased from 130 to 195
  • The mana cost of of Touch of Harmony has been increased from 200 to 330
  • The mana cost of of Touch of Creation has been increased from 275 to 500
  • Added Ability: Prowl of the Wolves

Elementalist

  • Reclaim Essence now restores 25% of your Pet's Remaining Health in Mana
  • Fire Damage Shields now cause Fire Damage instead of Physical Damage
  • Fire Pets now apply a conditional debuff when hitting a target with their Elemental Fire nuke
  • When using Blast of Air against a target that has the Elemental Fire debuff on them, it creates a Backdraft effect, knocking back the target and consuming the Debuff
  • Corrected reagent in Elementalist pet tooltip

Enchanter

  • Enchant Metal Bar abilities cast time greatly reduced
  • Now has access to line with abilities: Mana Drain, Mana Drain II, Mana Drain III, Mana Drain IV, Mana Drain V, and Mana Drain VI
  • Enchant Ally's Shadow Spike damage increased and now scales with level
  • Fleshed out Runeskin line with abilities: Runeskin II, Runeskin III, Runeskin IV, and Runeskin V
  • Fixed bug which caused all abilities in Tranquility line to have same mana cost as Tranquility
  • Added Psionic Hemorrhage Ability line with abilities: Psionic Hemorrhage, Psionic Hemorrhage II, Psionic Hemorrhage III, Psionic Hemorrhage IV, Psionic Hemorrhage V

Fighter

  • Offensive Stance now properly gives a 10% Damage Increase to Physical Attacks; tooltip updated accordingly
  • Fixed a bug which required a Melee Weapon to activate Stances
  • Rend damage increased from 1 (L1) to 50 (L60) to 1 (L1) to 60 (L60)
  • Ability acquisition has changed for several abilities
  • Strike removed. Replaced with Ability: Rend
  • Added Ability: Charge, Armor Break, Rallying Shout, Frenzy, Shield Bash
  • Now uses Melee GCD for some Abilities

Inquisitor

  • Silence duration increased from 4 to 5 seconds
  • Aura of Resistance updated
  • Added Ability: Psychic Choke
  • Added Mana Burn line with Abilities: Mana Burn, Mana Burn II, Mana Burn III, Mana Burn IV, Mana Burn V, and Mana Burn VI

Monk

  • Can now Block, and without a Shield
  • Now have access to Stances by adding Abilities: Way of the Earth, Way of the Flame, Way of the Water, and Way of the Wind
  • Celestial Strike is now empowered by your active Stance, with each granting it unique benefits

Necromancer

  • Now has access to Health Drain line with abilities: Health Drain, Health Drain II, Health Drain III, Health Drain IV, Health Drain V, and Health Drain VI

Paladin

  • Now has access to Resuscitate at Level 44, and Reawaken at Level 56
  • Removed Divine Courage/Divine Strength/Divine Fortitude in favor of new ability "Divine Spark"

Rogue

  • Incapacitate and Sap now turns off Auto Attack when successfully used
  • Added Ability: Nimble Evasion
  • Vial of Smoke moved to Level 12
  • Stab front damage increased from 1 (L1) to 50 (L60) to 1 (L1) to 60 (L60)
  • Stab back damage increased from 3 (L1) to 90 (L60) to 3 (L1) to 100 (L60)
  • Sap now has a 45 second cooldown

Shaman

  • Healing Spores Line
  • The heal over time amount of Salubrious Spores has been increased from 20 to 35
  • The heal over time amount of Salutary Spores has been increased from 50 to 75
  • The heal over time amount of Restorative Spores has been increased from 100 to 150
  • The heal over time amount of Regenerative Spores has been increased from 175 to 300
  • The heal over time amount of Chloroplastic Spores has been increased from 275 to 600
  • Note: The Spore Discharge ability has been updated to compensate for these balance changes, increasing its healing amount from 10 (L4) to 275 (L52) to 10 (L4) to 600 (L52)
  • The mana cost of Salubrious Spores has been increased from 35 to 70
  • The mana cost of Salutary Spores has been increased from 75 to 115
  • The mana cost of Restorative Spores has been increased from 130 to 195
  • The mana cost of Regenerative Spores has been increased from 200 to 330
  • The mana cost of Chloroplastic Spores has been increased from 275 to 500

Spellblade

  • Unstable Barrier stacks now provide 1% Melee and Spell Damage per stack, instead of 1 Strength
  • Fleshed out Unstable Barrier line with: Unstable Barrier II, Unstable Barrier III, Unstable Barrier IV, Unstable Barrier V
  • Added Ability: Root
  • Aura of the Arcane now also provides 10% Spell Damage

Wizard

  • Mark of Magic no longer has a DoT component
  • Mark of Magic now increases Damage Done by spells to that target by 1%, stacking up to 5 times
  • Added Ability: Arcane Invocation, Translocate

Balance

  • Balance and Encounter Tweaks
  • Bone Construct level increased from 18 to 20
  • Now banishes players above Level 20, up from above Level 15
  • Fixed a minor issue with the encounter
  • Fixed certain NPCs being assigned the abilities from the wrong class

Tech

  • Fixes
    • Fix hotbar clearing on /reload
    • Fixes and improvements to the GM /repop commands and /reloadzone
    • Fixed merchant buy/sell price adjustments based on faction being inverted
    • Fixed bug with dying and respawning inside a volume such as a no water volume
    • Fix message when attempting to scribe an item that is not an ability scroll
    • Fix not sending BankClose packets when closing the bank by closing the inventory
    • Fixed reloading client state through bank/trade not properly re-activating activated items such as torches after reloading
    • Fixed bug where abilities attempting to remove more items than the stack had could result in doubling the stack size
    • Fixed charmed mob will continue to get attacked by its target after charm breaks
    • Fix not sitting while camping
    • Fixed exception when buff apply messages are null.
    • Fixed hot buttons of inventory slots to work with the updated UI code
    • Fixed several issues with ranged weapons not showing on character and inventory avatar
    • Fixes and polish to the air/breath system and UI
  • Changed/Added
    • Added modern chat mode and option to switch between classic and modern chat modes
    • We now save player hotbar contents to the database
    • Moved macro saving from local file to database
    • No longer send activated/deactivated messages to chat when items such as torch get reloaded due to bank/trade interaction
    • Using an ability that consumes reagents now consumes them across multiple stacks properly
    • Charming a casting npc will interrupt its casting
    • When a player is deleted, we now remove that player's corpses
    • We no longer remove attribute and trait data from the database when a character is marked as deleted
    • Don't allow sitting or camping when stunned/mez'd/feared
    • Show server name in character select
    • Added support for no bind volumes
    • Added zone-scope can bind flag
    • Added No Levitate zone flag
    • Refactored some client-side inventory code
    • Added code support for several new types of abilities
    • Added logic for learning experimental recipes, and supporting learn only and experiment only
    • NPC AI can now play animations while processing their idle loops
    • Instant cast spells now support VFX on the caster
    • Channeled abilities now work correctly
    • Some channeled abilities now feature a beam VFX
    • Single target abilities that cause damage now enable auto-attack
    • Some abilities can now disable auto-attack when used
    • Swimming speed is now based on swimming skill, which skills up through use
    • Reimplemented the modifier stack system for buffs and statistics to remove performance bottlenecks
    • Fully implemented foundational work for custom UI framework: “MnmView”