Stress Test
October 2025
Netcode
- Netcode prediction for ability casting (similar to inventory prediction netcode).
Balance
- Strength & Dexterity scaling on physical attack damage has been **reduced**.
- Additional defensive penalties will apply to physical attacks against **red targets**.
- Combat skills (ex: piercing, offense, dodge) will now increase **faster past 100**.
- Melee range / hitbox for player races has been **standardized** and brought up on the low end, **increasing the melee range for most races**.
- Players can no longer harvest resource nodes far above their gathering skill.
- Trivial harvests can no longer fail skill checks.
- Mana scaling is no longer capped from levels **1-3**.
Combat
- **AC and damage refactors** implemented as a start to many changes in coming patches.
- Big melee change affecting fighting against **red cons**.
General Abilities
- Buff Times increased from 30 minutes to **60 minutes**.
- Feign Death fail rate reduced by **half**.
- Draw Strength line:
- Draw Strength mana cost reduced from 10 to **5**.
- Line filled out with: **Steal Strength, Extract Strength, Void Strength**.
- Most forms of Snare and Root no longer **stack**.
- Many Ice Based spells now have their Dispel Tags also properly set to **Movement Speed**.
- **Tracking** is now a **Skill** and will be **auto-granted at Tracking skill 1** for appropriate classes.
- Point Blank Area Effect abilities can now be used even if you have a friendly target selected.
- Using the **Mend** ability will no longer break **Feign Death**.
- Elves will no longer automatically use their Hide ability when logging in or scribing spells.
- Changes to **charm break algorithm** relating to caster stats.
- Reduce max air supply by **20%**.
- **Sprint** now grants a speed bonus when used during **stealth**.
Class Changes
- Archer
- Added Ability: **Immobilizing Trap**.
- Fixed an issue where **Disengagement** would not properly reduce threat with your target.
- Bard
- Instrument modifiers should only use **max equipped** instrument.
- Don't do bard animations while **harvesting**.
- Tracker trait now available.
- Cleric
- Added Ability: **Oath of Freedom**.
- Divine Protection renamed **Oath of Protection**.
- Resurrection Line:
- Added Ability: **Redemption** (Level 16, **25% Experience Return**).
- **Reanimation** now restores **15%** Experience, up from 0%.
- **Resuscitation** now restores **35%** Experience, up from 25%.
- Druid
- Tracking added.
- Tracker trait now available.
- Added Ability: **Nature's Respite**.
- Elementalist Blast Lines
- Blast of Air line: Filled out with Abilities II through VI. Now a **Level 1 Ability** and only properly interrupts when causing the Backdraft effect. No longer silences.
- Blast of Fire line: Filled out with Abilities II through V. Now creates a **Fire Vortex** when reacting to Elemental Air, and a **Steam Cloud** when reacting to Elemental Water.
- Blast of Water line Added.
- Blast of Earth line Added.
- Inquisitor
- Added Ability: **See Invisibility**.
- Rogue
- Increased **Ambush's Chance to Hit Modifier**.
Fixes & Hotfixes
- Spike traps can no longer be used to damage NPCs.
- Fixed some situations when client crashes on exit.
- Fix to tracking when already tracking.
- Prevent black textures from appearing when going to skeleton form.
- Fix box volumes.
- Skip client-side snapdown error that was affecting spiders on webs appearing to be in an incorrect position.
- Fix sound effect on ability casting being fired off at the wrong time.
- Fix wood elves and ogres.
- Fix fizzle sometimes arriving too early and not being processed correctly.
- Further fixes relating to an interaction between invisibility/stealth and assist causing healers to need a /reload.
- Prioritize cleaning up entities that go invisible.
- Character textures fixed. Casting messages and sound events fixed.
- Fixes to casting animation, /who while /lfg on, and hotbuttons for torches/activatables.
- Gamma range widened a bit. Fix broken 2h staves combat idle animation.
- Aura bar cooldown fix. Ear textures fix. Add colliders to herbs.
- Fix rapid clicking not actually targeting.
- Fix missing shawl textures. Fix hole in WB tunnel.
- Fix ui of mini stats. Caster playerhit message fix.
- Fix edge cases causing glitchy ability cooldown displays.
- Memory leak in NpcModel plugged.
- Did some clean up to code that was conflicting because of the merges.
- Stacking enhancement fix. Quest %spawn:% fix.
- Fix tab targeting not working sometimes. Fix for UI randomly reloading to default.
- Fix cooldown timers resetting early.
- Resizeable panel anchoring issue yeeting window off the screen.
- Fix scrolling in chat view with changing font size. Item enchant fixes.
- Fix campfires having square shadows. Fix broken material Bonfire prefab (pink quad 03).
- Fix pop out stats settings, ensure it closes and reopens appropriately.
- One more fix to bonfire materials. Remove colliders from bonfire and campfire flames.
- Switch out bloodynose bonfires, campfires, and braziers to their own prefabs.
- Jump speed boost. Actually apply fall damage.
- Fix a visual bug that makes it look like you can equip 2H and offhand weapons together.
- Fix fall damage string. Fix issues with inventory. Zoning fixes.
- Performance fixes relating to loading armor from multiple item changes in one frame.
- Make recipe loading more performant. Fixes to NPC AI.
Tech & Systems
- **Entirely new login server**.
- Tons of new **optimizations** to the server and client side codebases.
- Spawn command has been **fixed** (NPCs can now spawn other NPCs directly).
- Fixes to enhanced items issues (infinite strength stacking, infinite disenchantment exploit).
- Bag quality of life with looting items to the correct specialized bag.
- More improvements to **character controller** to address falling through the world and getting stuck.
- Fix being able to heal an NPC's pet. Added **/smile** emote.
- New player guide is now more... **in your face!**
- Build optimized, **reducing size of the client**.
- Trying a new method for **entity sync netcode**.
- Fix high GPU utilization in character select screen.
- Fix boats and other zone statics that use conditional transitions.
- Simplification to quests that consume items as part of completion.
- Fix server shutdown and restart messages not going to the large notice window.
- Fix swimming in shallow water. Fix buff saving. Fix collisions at low velocity.
- Add more granularity to item values. Fix NPCs getting massive monobrows sometimes.
- MUD action window updates. Caravel boat lighting updates.
- Support swimming in rotated water volumes.
- Give more leeway before considering the character out of bounds and resetting to safe point.
- Skill trainer fix to avoid infinite training at 1cp and to avoid overcapping.
- Fix to movement on slopes and getting stuck on odd shapes.
- Double comma in say,, and OOC,, fix. Chat refactoring for improvements.
- **/tt** now works when targeting player corpses. Fix wolf form looking odd in the inventory avatar.
- Plug some memory leaks related to repeatedly viewing the character select screen.
- Added ability effect that summons all rotted corpses. Added client command **/reloadinventory**.
- Prevent zoning clients from being visible or hanging around visible after they have started zoning.
- Prevent targeting invisible entities. Don't snap NPC to facing target when not autoattacking (ie. fleeing).
- Take jumping and add a dash of **responsiveness**.
- Inventory Action Prediction on Client Side. Client Item caching.
- CraftingView calculate width improvement. Prevent zone loadup fail that causes a zone to load without navmesh.
- Disable astar on clients. Fix buff timers. Prevent memory leak related to astar.
- Panel resize no longer cares about anchor and panel resize clamping. Dedicated server package.
- Prevent corrupted client position sync by discarding illogical values. Fix getting locked in jumping or strafing animations.
- Inventory desync fixes. Fix HouseDoorModel being added multiple times during server reload.
- Fixed models sometimes failing to load for entities that zone at the same time as you.
- Illusion effects will now persist through zoning and camping.
- Chat tabs can now be **dragged out of their container** into an empty space on the screen (new window).
- Fix reindexing client items, nullref on clearing target, and target not being cleared by server.
- Fix naked characters on world server. Fix sword spin bug.
- Collision while swimming and climbing now more accurately reflects the player's body.
- Letting go of the left mouse button after panning the camera while swimming will no longer suddenly reverse your direction.
- Summoning a pet while in deep water no longer places the pet in a far away land. Fixes to NPC Commands.
- Fixes to build process preventing regressions with Line of Sight.
- Prevent spamming instant cast clickies to the point where its affecting server and other player performances.
- Fixes to character controller which should prevent ending up below the world or at safe location.
- Transparency shaders work. More NH finalization.
- Fix pressing the back button at character select. Fix server shutdown Messages.
- Server specific addressables. Significantly **faster zoning**.
- More memory leaks plugged related to left over items in the client items cache after logging out.
- Increase distance where you can see casting UI. Remove chat windows after camping.
- Petitions refactor. General swimming and jumping while swimming polish.
- **Tell windows option** added.
Environment & Zones
- More **Night Harbor** work and housing added. Prevented NH arena flooding.
- More **Orc Island** and **secret zone** work.
- Moon textures updated. Keepers bight water volume fixes.
- Zone updates to **ESW, FP, KB, NH, SD, GF, SS, AC, WB** and other secret zones.
- VoZ navmesh bounds increased to include King area. Fix hole in WB tunnel.
- Boat/lift position and layer fixes in (KB, SS, FP, SD, Faelindral subscene).
- New occlusion bakes (smaller, faster zoning) for SGS, GF, VoZ, SS.
- Fallen pass - remove 3 lights, occlusion and navmesh rebakes, water volume fix.
- Tel Ekir - water volume fix, add node links, navmesh. Sungreet Strand - Fix broken nodelinks, new navmesh.
- West NH work and finalization.
- More Shallow Shoals, Sageside, and Evershade Weald polish.
- **Underdocks elevators**. More torches installed in various zones. Torch holders now accept crude torches.
- The lifts in Keeper's Bight should no longer have invisible objects or water in their way.
- Created a **Lava Volume**.
- Review of all playtest-available zones for jails, jail locs, and safe spot locs - added/updated as needed.
Art & Animation
- **Rat animations** updated and polished, becoming more ratty (Refix rats).
- **Incense smoke VFX** and general new VFX added/updated. **Rain VFX** updated.
- More spectre model work (Spectre model added to unity), fix beast stunned animations.
- New models: **Bear trap model** and **Shadeshroom model**.
- Harvest animation for **Wood Elves** added.
- Updates to wood elf leather and night harbor cloth. **New herbs**.
- Tons of progress on many zone environments. Some more animation polish.
- **Horse rig updates** and texture updates (including shawl texture).
- More customizations in **secret armor set textures O_O**.
- **Wood Elf male model adjusted** slightly to be thicker; female model polished with **wood varnish**.
- Myconid and various skeleton models fine tuning/polish.
- Adjust waist UVs to reduce artifacting on the seam line.
- Added an additional **lerp color option for cloth**.
- Alpha feathering support for **armor shaders**.
- **Character Art Fixes**: Addressed several item visuals or icons so they match closer (e.g., Saltlash Claw, Cloak of Shame, Lunar armor pieces, Ghostly Longbow, etc.).
- Lots of work on many secret zones.
UI & Interface
- Add **open petitions button**.
- **Major Feature: Chat Tabs** are here! Create as many windows as you want, drag the tab into another chat’s ‘container’, with unread message notifications, detach/close/rename, and customizable activity indicator color.
- **States UI updates**: added name to the top of the state, timer for rested is now below the icon. Sandstorms will prevent increase of the rested buff, unless you are sheltered.
Content
- Halflings can now start in **Faelindral**, but Halfling Clerics and Paladins **cannot**.
- **Black Shoals Fortress** is now fully populated and itemized.
- Ancient Crypt respawn time lowered.
- SHS population additions.
- Bone Construct Ability Adjustment.
- Traits: **Hide** now properly applies its effect and breaks when moving. **Bribe** is now resistable.
- Persistent respawn time added to **Nyxx encounter in Fallen Pass**.
Tradeskills
- Alchemy: **Eltindra's Blessing** charges increased to 10 and effect increased.
- Bags added to **Leatherworking**.
- Enchanting: Removed **Shirt Enchants**.
- Disenchanting: Fixed several improperly flagged items from being Disenchantable.
- Traits **Tracker trait** now available for Bards, Druids, and Rangers.
Itemization
- Torches, Lanterns, and Lightstones are now **Small** size.
- Jewelry cost adjustments.
- Insert new enhancements immediately instead of waiting for client save to save them in bulk.
- Latest data pulled to bring in boat/lift changes plus translocators fallback conditions.
- Adjusted AC, damage, and weight values on recently added items to better reflect their level and rarity.