Open Alpha Test
September 2025
Tech
- Additions
- The ledger has been rebuilt and will function locally only. Only character ledger is active at this time.
QoL
- Harvesting with the appropriate harvesting bag in your inventory will now result in items automatically sorting into that bag first.
- You can now reorder your characters during selection. The order will not save until you enter the world.
- New chat command /trade off, /trade on - if you find you don't want to accept trades, on accident or purpose, you can choose to disable your trades with this command. Additionally you can type /trade with no arguments to initiate a trade.
- The ability bar now has the option to lock abilities, this prevents you from accidentally right clicking and removing the memorization of an ability.
- You can now scribe scrolls automatically by right clicking them from your inventory.
- Targeting logic improvements with /target and /assist.
- Show the level of the hardcore character that died as part of the message.
- Notify players about the ability to set a surname upon reaching level 20.
- Added description to note if a scroll's ability is already scribed in one of your equipped books.
- Add /whot alias to /whotarget.
- Add "Who" option to the unit frame right click context menu.
- Send a fail message when attempting to use an unequipped clicky item that requires it to be equipped.
- Added support for buffs to have a chance to break upon movement.
- Implement pet passive mode; pet will continue to follow the previous position command (stay/follow) but will no longer retaliate against mobs that attack it or the pets owner.
- Includes a pet controls UI button to swap the pet back and forth between defensive (existing) and passive (new) combat modes.
UI
- You know how some levels take really long? Well there might be an indication of that now.
- Surnames are now limited to 15 characters (This is the same length as first names).
- You can now toggle between LFM (Looking for More) and LFG (Looking for Group) in the group finder tab of the social window.
- Updates to Ability Bar - There is now a rotation icon to change the ability bar to 2 additional looks, including a horizontal look. Additionally there is a new context menu option to hide the ability bar name and the spell book on the ability bar.
- The ability/spell book, ability bar, and command block is now scalable.
- Login campfire button moved next to settings.
- Login character list look update.
- There is now an attack button located in the command block at the top.
- New resize function - resizing now works by hovering your mouse over the edge of a bar which has resizing enabled, like you would normally in windows.
- Guild Registrar look update.
- Trade no longer closes or opens with your character sheet / inventory window.
- The main chat is now defaulted to 'always chat here' when a new chat config is created.
- The context menu option to 'Lock' has been renamed to 'Lock Move'.
- You can now right click on a target frame for another player or an NPC to initiate a trade.
- Crafting bags and stations UI will now expand to ensure the full visibility of any recipe you can craft, is visible.
- Added horizontal cooldown time display to the default ability bar, and radial cooldown displays when collapsed.
Fixes
- Various small UI updates to fitting text.
- Group listings will now automatically delist if you join another group.
- Group listings will now automatically refresh when the group finder tab is selected.
- Server announcement pop up updated with a new look.
- You will now get a pop up message when you scribe a spell that is too high to cast or not your class.
- Feign Death synchronization fix.
- Mouse Input: Major improvement, you should no longer accidentally target yourself when clicking between LMB and RMB.
- The mouse graphic will no longer "jump" to the middle of the screen.
- Message fading fix.
- Another attempt to fix chat scrolling issues.
- Chat caret overlap issue fix.
- Split stack panel will no longer appear outside of the viewable area of the screen.
- Character specific data loading, bug fix.
- Pet window /reload fix.
- Double click door fix (possibly needs additional improvements).
- Stall signs are now limited to 55 characters.
- Fix NPC pets do not engage if player pets are sent in at master.
- Fix the client's target getting de-sync'd with the server when using hymn of the dead.
- Fix Bard song already in progress not being interrupted by mez or stun.
- Fix cast bars of a targeted client animating too fast.
- Fix cast bars from animating at faster speeds when started multiple times.
- Fix sending multiple BeginCasting packets for client casts.
- Fix begin casting animations not playing.
- Fix not showing the correct required level for some clicky items.
- Fix ability book tabs not updating when transferring a spellbook to and from the bank using right-click to auto transfer.
- Fix handing your pet no drop items; Return unwanted items to the client.
- Fix sending more position update packets than needed.
- Fix quick yo-yoing of client position (from perspective of other clients) when a client teleports.
- Fix emotes like /wave to a player name when that is not visible to you.
- Fix some clicky items ignoring the required level.
- Fix some enemies tagged to be immune to snare and root not respecting those immunities.
- Fixed a client memory leak related to model loading.
- Slightly lowered the minimum and maximum swim speed.
- Fixed mobs "skating" when they attempt to attack and move at the same time.
- Better blending between walk and run animations.
- Prevent mobs T-posing when viewed at distance.
- Prevent swimming mobs from clipping through terrain.
- Bind Vision should now apply properly to non-pet NPCs.
- Updated air pet and goblin name generation.
- Fixed several server-side memory leaks.
- Reverted some changes to inputs that could have caused input loss at high fps.
- Fixed animation "leaking" when near another player of the same race.
- Stealthed entities will now correctly vanish when See Invis buffs fade.
- You will no longer consider hostile pets to be a comrade.
- The visible bounds of lightning strikes has been increased, preventing them from disappearing when you turn.
- DOTs and pet attacks will no longer reaggro you while you are feigned.
- Pets will once again gain a benefit from using weapons better their their intrinsic damage / delay.
- Infravision and Ultravision now coexist peacefully with the Gamma slider, and have had a tuning pass.
- Do not give pvp corpse looting rights if the killing blow was from an NPC (players, players pets, and npc pets will still result in pvp looting rights being assigned).
- Fix exploit related to attacking another players a pet and causing that player/they're pet to get aggro from nearby guards.
- Animation
- Reworked the way strafing is animated to be snappier and keep the character more forward-focused.
- Combat animations can now be seen from farther away.
Design
- Content
- Scarwood zone is now open.
- Evershade Weald and city of Faelnidral more fleshed out.
- Shaded Bloom Inn Cellar respawn timer reduced.
- Glass Flats spawner adjustments.
- Various faction adjustments.
- A Plagueborn defiler is now assigned the proper Ability List.
- High Lord Farwynn Nyxx encounter balance adjustments.
- Bone Construct encounter balance adjustments.
- Skyseer Illya level locked to 25 max.
- Guardian of the Life Font balance adjustments.
- Guardian of the Life Font level locked to 40 max.
- Added new items, quests, and encounters in Shallow Shoals.
- Additions to Glass Flats population.
- You can now Fish in Shallow Shoals.
- Night Harbor's West Gate, North Gate, and Necropolis yards should be improved in regards to NPCs spawning or being stuck in geography.
- The ledge near the Fallen Pass & Vale of Zintar border is now accessible.
- Boat pathing was updated to account for ocean boundary & facade changes.
- The boat no longer collides with the dock in Keeper's Bight and will now properly dock in Shallow Shoals on the return trip.
- The Crypt Broodmother in Infested Crypt should now be less confusing (you now cannot interact with her when she is up in her lair).
- Shallow Shoals population updates.
- Fix to prevent repeating steps of the BST quest.
- Multiple quests added to Shallow Shoals.
- Balance
- Several armor & weapon drops have been upgraded to reflect their rarity.
- Several items have had their class list updated.
- A bug that allowed players to buy free skillups from trainers at the endgame has been fixed.
- A bug that allowed players to spam abilities and obtain skillups from invalid targets has been fixed.
- Itemization
- Reduced the weight of Metal Scraps.
- Reduced the weight of Pelts.
- Spider drops are now tiered.
- Wood is now tiered.
- Resin is now tiered.
- Fixed an issue where Corrupted Ashira were no longer itemized.
- Various itemization balance adjustments.
- Volatile Rift Potion now properly applies the Gate effect.
- Humanoids will now occasionally drop gems.
- Several flavors of large bat will now drop more bat parts.
- Leather, Chain, and Plate armor weights have been reduced.
- Coin weights have been reduced.
- Favor of the Queen has had an update & is now functional.
- Itemization pass for Pirate Island in Shallow Shoals.
- Tradeskills
- Mining
- Stone is now tiered.
- Copper Nodes have Brittle Stone.
- Tin and Silver Nodes have Jagged Stone.
- Iron and Gold Nodes have Weighty Stone.
- Coal and Platinum Nodes have Rigid Stone.
- Mithril, Cobalt, and Adamantium Nodes have Thick Stone.
- Blacksmithing
- Sharpening Stones
- Are now tiered based on the above Stones.
- Now can be manually applied to your Weapon instead of a Buff.
- Sharpening Stones will be converted to Brittle Sharpening Stones.
- Weightstones
- Added.
- Tarnished Weapons
- No longer uses the old, generic Sharpening Stones as a component.
- Now uses a Sharpening Stone of the Tier which corresponds with the Tier of Rusty/Corroded Weapons you are trying to upgrade as a component.
- Sharpening Stones
- Carpentry
- Added New Recipes.
- Enchanting/Disenchanting
- Added.
- Herbalism
- Added new Herbs.
- Woodworking
- Added New Recipes.
- Masonry
- Grinding Wheel added.
- Added recipes for Dressing Stones for each tier of Stone for Furniture and other stone craftables/placeables.
- Pottery
- Pottery Wheel added.
- Alchemy/Cooking
- Placeholder recipes for Paint creation.
- New Carpentry adjacent recipes for Alchemy.
- Tenacity Potion removed.
- Added new Alchemy recipes.
- Mining
- Traits
- Medicine now grants Bind Wound skill and skillup rate.
- Added Minor Non-Combat Trait: Bookworm.
- Added Minor Non-Combat Trait: Stonecutter.
- Added Minor Non-Combat Trait: Stonemason.
- Added Minor Non-Combat Trait: Disenchanter.
- Added Goblin specific Major Combat Trait: Bribe.
- Added Human specific Major Combat Trait: Tenacity.
- Added Ogre specific Major Combat Trait: Ogre Smash.
- Added Wood Elf specific Major Combat Trait: Hide.
- Slippery is now Gnome specific.
- Hardiness is now Deep Dwarf specific.
- General Abilities
- A vast majority of Detrimental Buffs now show a "Your Ability has worn off" message when fading.
- Bind Wound
- Cast time reduced from 10 seconds to 4 seconds.
- Required Level for various Bandage tiers adjusted.
- Bind Wound may now be used while sitting.
- Regeneration Line
- Cast time set to 5 seconds.
- Fixed an issue where some Interrupt silences would last indefinitely.
- Several Abilities that Summon Items (such as Summon Food, Drink, Bandages, etc) now scale quantity with level.
- Fixed an issue where Resurrection spells could be casted while moving.
- Placate Ability Line
- Placate now has a higher chance to fail and cause aggro.
- Expanded line with Abilities: Appease, Conciliate, and Propitiate.
- The Cast Particles of various instant cast abilities no longer persist indefinitely.
- Unholy Bulwark now applies Soul Exhaustion.
- Movespeed buffs no longer affect your speed while walking, crouching, or climbing.
- Standard Healing line Rebalanced
- Minor Heal
- Healing amount reduced from 12 to 10.
- Minor Heal mana cost reduced from 10 to 8.
- Lesser Heal
- Mana Cost reduced from 25 to 20.
- Heal
- Healing amount increased from 65 to 70.
- Mana Cost increased from 35 to 40.
- Greater Heal
- Healing amount increased from 300 to 325.
- Mana cost increased from 120 to 150.
- Exceptional Heal
- Healing amount decreased from 700 to 600.
- Mana cost increased from 200 to 230.
- Minor Heal
- Archer
- Updated Ability Icons.
- Exposing Shot is now a Martial ability.
- Fixed an issue where some Might abilities were set to Archery.
- Added Ability: Flurry of Arrows.
- Bard
- Fixed an issue where Somniferous Serenade did not have a set PvP duration.
- Fixed an issue where Cacophonic Vocalization had a 14 second cooldown instead of a 12 second cooldown.
- Beastmaster
- Added Ability: Rat Pack.
- Druid
- Touch of Healing line
- No longer stackable with multiple Druids.
- Touch of Life, Harmony, and Creation healing reduced.
- Touch of Life 300 -> 230.
- Touch of Harmony 600 -> 320.
- Touch of Creation 900 -> 450.
- Touch of Life, Harmony, and Creation HoT reduced.
- Touch of Life 150 -> 115.
- Touch of Harmony 300 -> 160.
- Touch of Creation 450 -> 225.
- Mana Cost reduced to maintain old HPM Ratios.
- Touch of Life 195 -> 150.
- Touch of Harmony 330 -> 175.
- Touch of Creation 500 -> 225.
- Added Ability: Wolf Pack.
- Fixed an issue where the Grip of Nature self buff was considered a detrimental debuff and could also be resisted.
- Touch of Healing line
- Elementalist
- Spell Haste moved from Air Pet Aura to Fire Pet Aura.
- Summon Cloth Bandage now has an Ability icon.
- Fixed an issue where Master of Elements: Air was proccing the wrong effect.
- Fixed an issue where Earthen Skin was castable on others.
- Enchanter
- Added Ability: Enlightenment.
- Enchant Ally will now break it's connection when the caster Charms a target.
- Inquisitor
- Silence duration increased from 4 to 5 seconds.
- Aura of Resistance
- Renamed Aura of Resistance from Aura of Magic Resistance.
- Now additionally grants 2 (L1) to 30 (L60) Cold, Fire, Corruption, and Holy Resistances to your group in addition to Magic Resistance.
- Tooltip updated to indicate that Aura of Resistance also grants 5% Magic Damage Reduction to your group.
- Added Ability: Psychic Choke.
- Ranger
- Added Ability: Truestrike.
- Rogue
- Added Ability: Fury of the Assassin.
- Shadow Knight
- Fixed an issue where Grip of Agony was still partially resistable.
- Shaman
- Healing Spores line
- No longer stackable with multiple Shamans.
- Restorative Spores, Regenerative Spores, and Chloroplastic Spores HoT reduced.
- Restorative Spores 150 -> 115.
- Regenerative Spores 300 -> 160.
- Chloroplastic Spores 450 -> 225.
- Mana Cost reduced to maintain old HPM Ratios.
- Restorative Spores 195 -> 150.
- Regenerative Spores 330 -> 175.
- Chloroplastic Spores 500 -> 225.
- Spore Discharge HoT reduced from 10 (L1) to 600 (L52) to 10 (L1) to 225 (L52).
- Healing Spores line
- Wizard
- Added Port Abilities for Vale of Zintar: Vale of Zintar Gate, Vale of Zintar Portal, and Evacuation: Vale of Zintar.
- Lure lines negative Resist Modifiers doubled.
- Ice Bolt Line
- Fixed an issue where Freezing Bolt had a longer duration than expected.
- Cast time progression per Ability changed from 1.5s -> 2s -> 2.5s -> 3s.
- Ice Bolt Damage increased to 40.
- Freezing Bolt Damage increased to 120.
- Chilling Bolt damage increased to 285.
- New SFX and VFX added.
- Electric Shock line
- Fixed an issue where the cast times were not set to their expected values.
Character Art
- Major pass on player model UVs.
- Polished up player character face textures.
- Added some new player character face textures.
- Fixed Ashira backpack mounting point.
- Adjusted Red Ghost shader.
- Added colliders on human male to try and prevent cape from clipping.
- Adjusted Gnome & Dwarf nameplate height.
- Wood Elf player models reworked.
Environment
- Patches to the ocean floor has been added where missing in Shaded Dunes, Fallen Pass, and Keeper's Bight.
- Water volumes have been added where missing in Fallen Pass, Shallow Shoals, and Keeper's Bight.
- A malfunctioning lift has been fixed and all lifts in Faelindral can now only be summoned if they are finished moving & unloading.
- Occlusion related issues with secret areas was fixed in Night Harbor.
- Targeting & agro issues fixed related to post-processing volumes in Glass Flats, Night Harbor, and Vale of Zintar.
- Zones with oceans in them now have boundaries and many have had facade additions or improvements.