Open Alpha Test

September 2025

Tech

  • Additions
    • The ledger has been rebuilt and will function locally only. Only character ledger is active at this time.

QoL

  • Harvesting with the appropriate harvesting bag in your inventory will now result in items automatically sorting into that bag first.
  • You can now reorder your characters during selection. The order will not save until you enter the world.
  • New chat command /trade off, /trade on - if you find you don't want to accept trades, on accident or purpose, you can choose to disable your trades with this command. Additionally you can type /trade with no arguments to initiate a trade.
  • The ability bar now has the option to lock abilities, this prevents you from accidentally right clicking and removing the memorization of an ability.
  • You can now scribe scrolls automatically by right clicking them from your inventory.
  • Targeting logic improvements with /target and /assist.
  • Show the level of the hardcore character that died as part of the message.
  • Notify players about the ability to set a surname upon reaching level 20.
  • Added description to note if a scroll's ability is already scribed in one of your equipped books.
  • Add /whot alias to /whotarget.
  • Add "Who" option to the unit frame right click context menu.
  • Send a fail message when attempting to use an unequipped clicky item that requires it to be equipped.
  • Added support for buffs to have a chance to break upon movement.
  • Implement pet passive mode; pet will continue to follow the previous position command (stay/follow) but will no longer retaliate against mobs that attack it or the pets owner.
  • Includes a pet controls UI button to swap the pet back and forth between defensive (existing) and passive (new) combat modes.

UI

  • You know how some levels take really long? Well there might be an indication of that now.
  • Surnames are now limited to 15 characters (This is the same length as first names).
  • You can now toggle between LFM (Looking for More) and LFG (Looking for Group) in the group finder tab of the social window.
  • Updates to Ability Bar - There is now a rotation icon to change the ability bar to 2 additional looks, including a horizontal look. Additionally there is a new context menu option to hide the ability bar name and the spell book on the ability bar.
  • The ability/spell book, ability bar, and command block is now scalable.
  • Login campfire button moved next to settings.
  • Login character list look update.
  • There is now an attack button located in the command block at the top.
  • New resize function - resizing now works by hovering your mouse over the edge of a bar which has resizing enabled, like you would normally in windows.
  • Guild Registrar look update.
  • Trade no longer closes or opens with your character sheet / inventory window.
  • The main chat is now defaulted to 'always chat here' when a new chat config is created.
  • The context menu option to 'Lock' has been renamed to 'Lock Move'.
  • You can now right click on a target frame for another player or an NPC to initiate a trade.
  • Crafting bags and stations UI will now expand to ensure the full visibility of any recipe you can craft, is visible.
  • Added horizontal cooldown time display to the default ability bar, and radial cooldown displays when collapsed.

Fixes

  • Various small UI updates to fitting text.
  • Group listings will now automatically delist if you join another group.
  • Group listings will now automatically refresh when the group finder tab is selected.
  • Server announcement pop up updated with a new look.
  • You will now get a pop up message when you scribe a spell that is too high to cast or not your class.
  • Feign Death synchronization fix.
  • Mouse Input: Major improvement, you should no longer accidentally target yourself when clicking between LMB and RMB.
  • The mouse graphic will no longer "jump" to the middle of the screen.
  • Message fading fix.
  • Another attempt to fix chat scrolling issues.
  • Chat caret overlap issue fix.
  • Split stack panel will no longer appear outside of the viewable area of the screen.
  • Character specific data loading, bug fix.
  • Pet window /reload fix.
  • Double click door fix (possibly needs additional improvements).
  • Stall signs are now limited to 55 characters.
  • Fix NPC pets do not engage if player pets are sent in at master.
  • Fix the client's target getting de-sync'd with the server when using hymn of the dead.
  • Fix Bard song already in progress not being interrupted by mez or stun.
  • Fix cast bars of a targeted client animating too fast.
  • Fix cast bars from animating at faster speeds when started multiple times.
  • Fix sending multiple BeginCasting packets for client casts.
  • Fix begin casting animations not playing.
  • Fix not showing the correct required level for some clicky items.
  • Fix ability book tabs not updating when transferring a spellbook to and from the bank using right-click to auto transfer.
  • Fix handing your pet no drop items; Return unwanted items to the client.
  • Fix sending more position update packets than needed.
  • Fix quick yo-yoing of client position (from perspective of other clients) when a client teleports.
  • Fix emotes like /wave to a player name when that is not visible to you.
  • Fix some clicky items ignoring the required level.
  • Fix some enemies tagged to be immune to snare and root not respecting those immunities.
  • Fixed a client memory leak related to model loading.
  • Slightly lowered the minimum and maximum swim speed.
  • Fixed mobs "skating" when they attempt to attack and move at the same time.
  • Better blending between walk and run animations.
  • Prevent mobs T-posing when viewed at distance.
  • Prevent swimming mobs from clipping through terrain.
  • Bind Vision should now apply properly to non-pet NPCs.
  • Updated air pet and goblin name generation.
  • Fixed several server-side memory leaks.
  • Reverted some changes to inputs that could have caused input loss at high fps.
  • Fixed animation "leaking" when near another player of the same race.
  • Stealthed entities will now correctly vanish when See Invis buffs fade.
  • You will no longer consider hostile pets to be a comrade.
  • The visible bounds of lightning strikes has been increased, preventing them from disappearing when you turn.
  • DOTs and pet attacks will no longer reaggro you while you are feigned.
  • Pets will once again gain a benefit from using weapons better their their intrinsic damage / delay.
  • Infravision and Ultravision now coexist peacefully with the Gamma slider, and have had a tuning pass.
  • Do not give pvp corpse looting rights if the killing blow was from an NPC (players, players pets, and npc pets will still result in pvp looting rights being assigned).
  • Fix exploit related to attacking another players a pet and causing that player/they're pet to get aggro from nearby guards.
  • Animation
    • Reworked the way strafing is animated to be snappier and keep the character more forward-focused.
    • Combat animations can now be seen from farther away.

Design

  • Content
    • Scarwood zone is now open.
    • Evershade Weald and city of Faelnidral more fleshed out.
    • Shaded Bloom Inn Cellar respawn timer reduced.
    • Glass Flats spawner adjustments.
    • Various faction adjustments.
    • A Plagueborn defiler is now assigned the proper Ability List.
    • High Lord Farwynn Nyxx encounter balance adjustments.
    • Bone Construct encounter balance adjustments.
    • Skyseer Illya level locked to 25 max.
    • Guardian of the Life Font balance adjustments.
    • Guardian of the Life Font level locked to 40 max.
    • Added new items, quests, and encounters in Shallow Shoals.
    • Additions to Glass Flats population.
    • You can now Fish in Shallow Shoals.
    • Night Harbor's West Gate, North Gate, and Necropolis yards should be improved in regards to NPCs spawning or being stuck in geography.
    • The ledge near the Fallen Pass & Vale of Zintar border is now accessible.
    • Boat pathing was updated to account for ocean boundary & facade changes.
    • The boat no longer collides with the dock in Keeper's Bight and will now properly dock in Shallow Shoals on the return trip.
    • The Crypt Broodmother in Infested Crypt should now be less confusing (you now cannot interact with her when she is up in her lair).
    • Shallow Shoals population updates.
    • Fix to prevent repeating steps of the BST quest.
    • Multiple quests added to Shallow Shoals.
  • Balance
    • Several armor & weapon drops have been upgraded to reflect their rarity.
    • Several items have had their class list updated.
    • A bug that allowed players to buy free skillups from trainers at the endgame has been fixed.
    • A bug that allowed players to spam abilities and obtain skillups from invalid targets has been fixed.
  • Itemization
    • Reduced the weight of Metal Scraps.
    • Reduced the weight of Pelts.
    • Spider drops are now tiered.
    • Wood is now tiered.
    • Resin is now tiered.
    • Fixed an issue where Corrupted Ashira were no longer itemized.
    • Various itemization balance adjustments.
    • Volatile Rift Potion now properly applies the Gate effect.
    • Humanoids will now occasionally drop gems.
    • Several flavors of large bat will now drop more bat parts.
    • Leather, Chain, and Plate armor weights have been reduced.
    • Coin weights have been reduced.
    • Favor of the Queen has had an update & is now functional.
    • Itemization pass for Pirate Island in Shallow Shoals.
  • Tradeskills
    • Mining
      • Stone is now tiered.
      • Copper Nodes have Brittle Stone.
      • Tin and Silver Nodes have Jagged Stone.
      • Iron and Gold Nodes have Weighty Stone.
      • Coal and Platinum Nodes have Rigid Stone.
      • Mithril, Cobalt, and Adamantium Nodes have Thick Stone.
    • Blacksmithing
      • Sharpening Stones
        • Are now tiered based on the above Stones.
        • Now can be manually applied to your Weapon instead of a Buff.
        • Sharpening Stones will be converted to Brittle Sharpening Stones.
      • Weightstones
        • Added.
      • Tarnished Weapons
        • No longer uses the old, generic Sharpening Stones as a component.
        • Now uses a Sharpening Stone of the Tier which corresponds with the Tier of Rusty/Corroded Weapons you are trying to upgrade as a component.
    • Carpentry
      • Added New Recipes.
    • Enchanting/Disenchanting
      • Added.
    • Herbalism
      • Added new Herbs.
    • Woodworking
      • Added New Recipes.
    • Masonry
      • Grinding Wheel added.
      • Added recipes for Dressing Stones for each tier of Stone for Furniture and other stone craftables/placeables.
    • Pottery
      • Pottery Wheel added.
    • Alchemy/Cooking
      • Placeholder recipes for Paint creation.
      • New Carpentry adjacent recipes for Alchemy.
      • Tenacity Potion removed.
      • Added new Alchemy recipes.
  • Traits
    • Medicine now grants Bind Wound skill and skillup rate.
    • Added Minor Non-Combat Trait: Bookworm.
    • Added Minor Non-Combat Trait: Stonecutter.
    • Added Minor Non-Combat Trait: Stonemason.
    • Added Minor Non-Combat Trait: Disenchanter.
    • Added Goblin specific Major Combat Trait: Bribe.
    • Added Human specific Major Combat Trait: Tenacity.
    • Added Ogre specific Major Combat Trait: Ogre Smash.
    • Added Wood Elf specific Major Combat Trait: Hide.
    • Slippery is now Gnome specific.
    • Hardiness is now Deep Dwarf specific.
  • General Abilities
    • A vast majority of Detrimental Buffs now show a "Your Ability has worn off" message when fading.
    • Bind Wound
      • Cast time reduced from 10 seconds to 4 seconds.
      • Required Level for various Bandage tiers adjusted.
      • Bind Wound may now be used while sitting.
    • Regeneration Line
      • Cast time set to 5 seconds.
    • Fixed an issue where some Interrupt silences would last indefinitely.
    • Several Abilities that Summon Items (such as Summon Food, Drink, Bandages, etc) now scale quantity with level.
    • Fixed an issue where Resurrection spells could be casted while moving.
    • Placate Ability Line
      • Placate now has a higher chance to fail and cause aggro.
      • Expanded line with Abilities: Appease, Conciliate, and Propitiate.
    • The Cast Particles of various instant cast abilities no longer persist indefinitely.
    • Unholy Bulwark now applies Soul Exhaustion.
    • Movespeed buffs no longer affect your speed while walking, crouching, or climbing.
    • Standard Healing line Rebalanced
      • Minor Heal
        • Healing amount reduced from 12 to 10.
        • Minor Heal mana cost reduced from 10 to 8.
      • Lesser Heal
        • Mana Cost reduced from 25 to 20.
      • Heal
        • Healing amount increased from 65 to 70.
        • Mana Cost increased from 35 to 40.
      • Greater Heal
        • Healing amount increased from 300 to 325.
        • Mana cost increased from 120 to 150.
      • Exceptional Heal
        • Healing amount decreased from 700 to 600.
        • Mana cost increased from 200 to 230.
    • Archer
      • Updated Ability Icons.
      • Exposing Shot is now a Martial ability.
      • Fixed an issue where some Might abilities were set to Archery.
      • Added Ability: Flurry of Arrows.
    • Bard
      • Fixed an issue where Somniferous Serenade did not have a set PvP duration.
      • Fixed an issue where Cacophonic Vocalization had a 14 second cooldown instead of a 12 second cooldown.
    • Beastmaster
      • Added Ability: Rat Pack.
    • Druid
      • Touch of Healing line
        • No longer stackable with multiple Druids.
        • Touch of Life, Harmony, and Creation healing reduced.
        • Touch of Life 300 -> 230.
        • Touch of Harmony 600 -> 320.
        • Touch of Creation 900 -> 450.
        • Touch of Life, Harmony, and Creation HoT reduced.
        • Touch of Life 150 -> 115.
        • Touch of Harmony 300 -> 160.
        • Touch of Creation 450 -> 225.
        • Mana Cost reduced to maintain old HPM Ratios.
        • Touch of Life 195 -> 150.
        • Touch of Harmony 330 -> 175.
        • Touch of Creation 500 -> 225.
      • Added Ability: Wolf Pack.
      • Fixed an issue where the Grip of Nature self buff was considered a detrimental debuff and could also be resisted.
    • Elementalist
      • Spell Haste moved from Air Pet Aura to Fire Pet Aura.
      • Summon Cloth Bandage now has an Ability icon.
      • Fixed an issue where Master of Elements: Air was proccing the wrong effect.
      • Fixed an issue where Earthen Skin was castable on others.
    • Enchanter
      • Added Ability: Enlightenment.
      • Enchant Ally will now break it's connection when the caster Charms a target.
    • Inquisitor
      • Silence duration increased from 4 to 5 seconds.
      • Aura of Resistance
        • Renamed Aura of Resistance from Aura of Magic Resistance.
        • Now additionally grants 2 (L1) to 30 (L60) Cold, Fire, Corruption, and Holy Resistances to your group in addition to Magic Resistance.
        • Tooltip updated to indicate that Aura of Resistance also grants 5% Magic Damage Reduction to your group.
      • Added Ability: Psychic Choke.
    • Ranger
      • Added Ability: Truestrike.
    • Rogue
      • Added Ability: Fury of the Assassin.
    • Shadow Knight
      • Fixed an issue where Grip of Agony was still partially resistable.
    • Shaman
      • Healing Spores line
        • No longer stackable with multiple Shamans.
        • Restorative Spores, Regenerative Spores, and Chloroplastic Spores HoT reduced.
        • Restorative Spores 150 -> 115.
        • Regenerative Spores 300 -> 160.
        • Chloroplastic Spores 450 -> 225.
        • Mana Cost reduced to maintain old HPM Ratios.
        • Restorative Spores 195 -> 150.
        • Regenerative Spores 330 -> 175.
        • Chloroplastic Spores 500 -> 225.
        • Spore Discharge HoT reduced from 10 (L1) to 600 (L52) to 10 (L1) to 225 (L52).
    • Wizard
      • Added Port Abilities for Vale of Zintar: Vale of Zintar Gate, Vale of Zintar Portal, and Evacuation: Vale of Zintar.
      • Lure lines negative Resist Modifiers doubled.
      • Ice Bolt Line
        • Fixed an issue where Freezing Bolt had a longer duration than expected.
        • Cast time progression per Ability changed from 1.5s -> 2s -> 2.5s -> 3s.
        • Ice Bolt Damage increased to 40.
        • Freezing Bolt Damage increased to 120.
        • Chilling Bolt damage increased to 285.
        • New SFX and VFX added.
      • Electric Shock line
        • Fixed an issue where the cast times were not set to their expected values.

Character Art

  • Major pass on player model UVs.
  • Polished up player character face textures.
  • Added some new player character face textures.
  • Fixed Ashira backpack mounting point.
  • Adjusted Red Ghost shader.
  • Added colliders on human male to try and prevent cape from clipping.
  • Adjusted Gnome & Dwarf nameplate height.
  • Wood Elf player models reworked.

Environment

  • Patches to the ocean floor has been added where missing in Shaded Dunes, Fallen Pass, and Keeper's Bight.
  • Water volumes have been added where missing in Fallen Pass, Shallow Shoals, and Keeper's Bight.
  • A malfunctioning lift has been fixed and all lifts in Faelindral can now only be summoned if they are finished moving & unloading.
  • Occlusion related issues with secret areas was fixed in Night Harbor.
  • Targeting & agro issues fixed related to post-processing volumes in Glass Flats, Night Harbor, and Vale of Zintar.
  • Zones with oceans in them now have boundaries and many have had facade additions or improvements.