Open Alpha Test
June 2025
Systems
- Vale of Zintar Sphere of Influence radius increased slightly
- Caves of Irem Sphere of Influence radius increased significantly
- Holy Resistance Added
- Pet Summon command is no longer available
- It will now Rain in more zones
- Adjusted Rain frequency and storm intensity
- Class Trainers now have more Skills available
- Mana Regeneration rate reduced by roughly 10%
- Health Regeneration rate reduced
- Rested Bonus reduced from 25% to 15%
- Experience Rate net increase
- Bonus/penalty from killing mobs of various cons normalized a bit
- Combat Balance adjusted Levels 1-4 to be more consistent with 5-60
- Default Player AC lowered
- NPC AC Lowered
- Campfires can be made without crafting the Campfire Item
- PvP Loot Bug Fixed
Traits
- Added Holy Resistant trait
- Refining, Crafting, and Core Gathering Tradeskill traits have had their skill rate adjustments decreased from 25% to 5%
- Poison Maker trait enabled
Factions
- Fixed an issue where NPC pets would sometimes cause a faction war
Content
- Night Harbor North Bank Bankers have different faction and appearance
- Bard NPC Ability Lists
- Many Fallen Pass named mobs have been made more difficult
- Various data fixes
- Night Harbor faction adjustments
- Guild Registrar added to Evershade Weald
- Skyseer Illya balance adjustments
- Fixed several Trainers not being setup properly
- Guardian of the Life Font level reduced from Level 60 to Level 40
- Guardian of the Life Font Mob Balance and Itemization updates
- Misc. fixes to Mob Data
Quests
- Adjusted several class quest rewards so that they are usable by all races
Tradeskills
- Hide Leatherworking Recipes and above tiers now use newer components similar to the crafted Rawhide armor
- Wool Tailoring Recipes and above tiers now use newer components similar to the crafted Fine Cloth armor
- Various Trivial Skill adjustments
- Gem drop rate from Mining increased
- Canvas and Straps recipes made similar in Trivial Skill
- Hide Armor recipes now properly use Hide Canvas instead of Rawhide Canvas
- Leatherworking Armor recipes now use Tailoring created Padding instead of Thread
- Tailoring Armor and Leatherworking Armor recipes now use merchant bought Thread
- Fixed certain recipe quantities
- Alchemy potion duration adjustments and tooltip fixes
- Stonehead Arrow trivial skill reduced
- Fixed an issue where higher tier Cloth Bolts could not be crafted
- Campfire Item being phased out (most likely)
Itemization
- Ancient Crypt Itemization pass
- Tel Ekir Itemization pass
- Fallen Pass Itemization Updates
- Various Itemization balance tweaks
- Added higher tier player crafted Thread items
- Added higher tier player crafted Canvas items
- Added higher tier player crafted Fastener items
- Tailoring Crafted Thread cost adjustments
- Leatherworking Crafted Canvas cost adjustments
- Leatherworking Crafted Strap cost adjustments
- Blacksmithing Crafted Fasteners cost adjustments
- Scraps cost adjustments
- Coarse Sand assigned an Item Icon
- Fixed typo in Minor Serums and expanded tooltip
- Scraps drop rate increased slightly
- Weight reduced for Ore, Stone, Limestone
- Evershade Weald Self and Group Ports are now available on Spell Merchants
- Fixed an issue where Shirt slot item weights were incorrectly set to the wrong values after being converted from Arms slot
- Ability Scroll corrections and costs properly set for Level 50-60
- Tier 2 Basic drops are now acquired at a slightly lower level
- Tier 1 Basic drops now stop dropping at a slightly lower level
- Volatile Rift Potion is now Instant Cast
- Volatile Rift Potion is now consumed when used
- Various itemization adjustments and fixes
- Crafted Throwing Dagger price adjustments
- Started Fallen Pass Itemization Pass
- Various Itemization tweaks
- New lerps for Alchemy Serums
- Light Sources have increased Brightness
- Satchel item icons updated
- Shark and Treant NPCs Itemized
- Some named items are being changed and replaced
- Scraps drop rate increased
- Scraps/rusty armor/tattered/armor can now drops off all NPC classes
- Arm slots have been replaced with shirts, and now drop again
General Abilities
- All Charm abilities that can break early have had their periodic chance to break early reduced
- Non-Enchanter Beguile tier Charm abilities have had their max levels increased from 23
- Cleric Shock Nuke line and Holy Strike now use the Holy Element
- Holy Resistant Ability and Buff Created for Holy Resistant Trait active cooldown
- Added Abilities: Holy Protection and Holy Resistance
- Auras which had smaller radii have been increased to match other Auras
- Exsanguinate removed
- Speed of Predator level increased
- Fixed an issue where Evershade Weald Self and Group Ports were not properly applying their port effects
- All Auras increased to 30m range
- Mesmerize spells now use the Conjuration school of magic
- Reclaim Essence now uses the Conjuration school of magic
- Beneficial Dispel abilities no longer can be resisted
- Highest Level Tier of Healer Unique Lines heal amount reduced to 1800 total healing
- Highest Level Tier of Healer Unique Lines mana cost reduced from 500 to 450
- Reclaim Essence can no longer be used on Charm pets
- Fixed an issue where Druid and Ranger still had access to the Invisibility spell (they have the Camouflage line now, and Ranger also has the Shroud line)
- Pet levels decreased by 1
- Hypnotize mana cost reduced from 120 to 90
- Trance mana cost increased from 40 to 160
- Zeal level haste scaling changed from 60% (L48) to 65% (L55) to 60% (L44) to 65% (L50)
- Anti Undead Abilities changed to Holy Resist
- Added Spirit Break Ability Line for Necromancer/Shadow Knight
- Mana Burn line now works beyond the first rank
- Weapon Shield Physical Damage Reduction reduced from 10% to 5%
- Unnerving Wail removed
- Corrected damage in tooltips of Swirling Shadows line
- Swirling Shadows line Movement Speed Reduction changed from 30%/35%/40%/45%/50%/60%/70% to 30%/40%/50%/55%/60%/65%/70%
- Conjure Food amount of food summoned increased from 5 to 20
- Conjure Drink amount of drink summoned increased from 5 to 20
- Feign Death split into two Abilities: Monk and Necromancer/Shadow Knight versions
- Necromancer/Shadow Knight version now have a 1.5 second cast time, 30 Mana Cost, and is no longer an Innate
- Monk Feign death moved from Level 1 to Level 4
- Necromancer Feign Death moved from Level 4 to Level 8
- Shadow Knight Feign Death moved from Level 6 to Level 12
- Flameburst damage decreased from 4 (L1) to 7 (L4) to 3 (L1) 6 (L4)
- Flameburst mana cost reduced from 8 to 7
- Fixed various issues where Life Drain line had incorrectly assigned Ability levels for Necromancer and Shadow Knight PCs and NPCs
- Life Drain mana cost reduced from 8 to 7
- Life Drain cast time increased from 1 second to 1.5 seconds
- Knockback abilities will now interrupt casting
- The minimum range of several Abilities have been adjusted to more logical values
- Fear chance to break on hit reduced
- Fear duration increased for multiple abilities (PvP duration remains the same)
- Many abilities with a % chance to increase/decrease damage have been fixed
- Charm Abilities tooltips updated to properly reflect their max duration
Archer
- Illuminating Shot will now aggro regardless if it misses or not
Bard
- Sonnet of the Unseen now breaks properly under the right conditions
- Molto Allegro can now be casted while moving
- Molto Allegro is now considered a Primary Haste and does not stack with other forms of Primary Haste
- Unifying Anthem disabled temporarily
Beastmaster
- Level 36 Pets now do less damage than Level 40 Pets
- Bat Form Removed
Cleric
- Atonement replaced with Chasten
- Chasten damage reduced from 12 (L4) to 15 (L8) to 11 (L4) to 14 (L7)
- Added Ability: Atonement
- Tooltips of Holy Fortitude line fixed
- Summon Food level reduced from Level 12 to Level 4
- Summon Drink level reduced from Level 12 to Level 4
- Conjure Food level increase from Level 24 to Level 32
- Conjure Drink level increased from Level 24 to Level 32
- Shock damage decreased from 5 (L1) to 8 (L4) to 3 (L1) to 5 (L4)
- Shock mana cost reduced from 9 to 7
Druid
- Whispers of Eth-es level reduced from 40 to 20
- Tooltip now specifies increased mana return
- Whispers of Eth-es scroll cost reduced to Level 20 ability cost
- Added Ability Line: Bear Pet (Tiers 1-8)
- Grip of Nature fixed so that it doesn't break after a tick
- Added Ability: Coax Beast
- Added Ability: Persuade Beast
- Bear Pet levels increased
- Added higher level "Sanctuary" evac ability line for all available Ports
- Summon Drink moved from Level 4 to Level 12
- Natureskin can no longer stack
- Fixed an issue where Ability Scroll for Sanctuary: Sungreet Strand couldn't be used
- Unity resist element now set to Magic from None
- Unity is now slightly more difficult to resist
- Fixed an issue where Unity would not cast on enemy targets
- Removed Abilities: Summon Firewood and Conjure Firewood (will likely be reworked and reimplemented in the future)
- Fixed an issue where Druid Bear Pet did not have Taunt
- Bear Pet now has access to Charge (Charge currently does not work for NPCs)
- Summon Food level increased from Level 12 to Level 4
- Summon Drink level increased from Level 12 to Level 4
- Conjure Food removed
- Conjure Drink removed
- Moon Flame damage reduced from 3 (L1) to 6 (L4) to 3 (L1) to 5 (L4)
- Moon Flame mana cost reduced from 8 to 7
- Moon Fire damage reduced from 15 to 11 (L4) to 14 (L7)
- Moon Embers mana cost reduced from 35 Mana to 30 Mana
- Charm Beast mana cost increased from 25 to 60
- Charm Beast cast time increased from 2.5 seconds to 3 seconds
- Charm Beast max target level added and set to Level 23
- New Ability Added: Beguile Beast
Elementalist
- Added Ability: Coax Elemental
- Added Ability: Persuade Elemental
- Fixed an issue which caused Commune of the Honorable cast animations to persist indefinitely
- Fixed an issue where Minor Creation: Water was not creating a pet
- Expanded Heal the Elements Ability Line with: Revitalize the Elements and Rejuvenate the Elements
- Fixed an issue where Elementalists could not scribe Rejuvenate the Elements
- Conjure Food level increased from Level 12 to Level 28
- Conjure Drink level increased from Level 12 to Level 28
- Summon Cloth Bandage bandage amount decreased from 50 to 1
- Restrain the Elements moved from Level 8 to Level 12
- Restrain the Elements duration reduced from 45 seconds to 30 seconds
- Elemental Fury no longer grants Spell Haste
- Elemental Fury line expanded by new abilities: Elemental Torrent, Elemental Surge, and Elemental Onslaught
- Charm Elemental mana cost increased from 25 to 60
- Charm Elemental cast time increased from 2.5 seconds to 3 seconds
- Charm Elemental max target level added and set to Level 23
- New Ability Added: Beguile Elemental
Enchanter
- Memory Fog now has a chance to critically fail
- Enchant Ally's Runeskin renamed Enchanted Runeskin
- Enchanted Runeskin absorb increased from 25 to 25 (L8) to 800 (L52)
- Fixed the tooltip for Enchanted Runeskin
- Enchant Ally abilities can now be casted while the Enchanter is sitting
- Beguile now properly applies it's effect
- Charm max target level added and set to Level 11
- Added Ability: Coax
- Added Ability: Persuade
- Added Ability: Amnesia
- Added Ability: Enthrall
- Added Ability: Beguile
- Amnesia tooltip updated to be more accurate and descriptive
- Runeskin line no longer stacks with another caster
- Enchanted Runeskin duration decreased from 30 minutes to 6 seconds
- Enchanted Runeskin cooldown increased from 20 seconds to 30 seconds
- Mana Drain Line
- Mana Drained and Mana Cost both reduced by half
- Now has a 30 second cooldown
- Casting Sound removed
- Cast Hit Sound modified
- Tranquility, Insight, and Brilliance durations decreased from 60 minutes to 30 minutes
Fighter
- Offensive Stance physical damage buff increased from 10% to 15%
- Frenzy now also increases your Melee Attack Speed by 10% for 1 minute
- Frenzy now does an additional 1 (L1) to 25 (L60) damage
- Shield Bash additional damage now scales over levels properly
- Offensive and Defensive Stance tooltips now show the correct Physical Damage Increase/Reduction
- Unnerving Shout Physical Damage Reduction decreased from 15% to 5%
- Unnerving Shout is now Level 5, up from 2
- Battle Cry is now Level 2, down from 5
- Shield Bash additional damage now scales over levels properly
Inquisitor
- Dominate the Mind is now an Innate ability
- Aura of Magic Resistance now also grants a 5% Damage Reduction from Spell Damage
Monk
- Stone Stance Tooltip fixed to correctly state that it reduces Melee Damage not All Damage
- Fists of Flame no longer stacks unexpectedly
Necromancer
- Health Drain line removed (not Life Drain)
- Self Mana Regen line no longer stacks with Enchanter Mana Regen buffs
- Added Ability: Coax Undead
- Added Ability: Persuade Undead
- The Lich line of Abilities now properly gives a Skeleton Illusion
- Fixed Lich Spirit's cooldown, cast time, and duration
- Expanded Mend the Dead Ability Line with: Stitch the Dead and Reconstruct the Dead
- Restrain the Dead moved from Level 8 to Level 12
- Restrain the Dead duration reduced from 45 seconds to 30 seconds
- Charm Undead mana cost increased from 25 to 60
- Charm Undead cast time increased from 2.5 seconds to 3 seconds
- Charm Undead max target level added and set to Level 23
- New Ability Added: Beguile Undead
Paladin
- Attempted to correct an issue which causes Ancient Guardian to kill you when it expires
- Ancient Guardian's level now scales with you
- Divine Light heal increased from 30 to 30 (L12) to 700 (L54)
- Divine Light cast time decreased from 4 seconds to 3 seconds
- Aura of the Pious AC increased from 1 (L1) to 20 (L60) to 1 (L1) to 30 (L60)
- Aura of the Pious Physical/Spell Damage Reduction removed
- Rez Abilities added to Paladin Spell Merchant
Ranger
- Fixed an issue where Shroud and Greater Shroud were not properly applying their Invisibility effect
- Shroud and Greater Shroud now share a cooldown
Rogue
- Fixed an issue where Stab/Backstab would roll for 0 damage
- Fixed an issue where Sap would not work on all Races that the tooltip says it does
- 0 Backstab damage fixed (again)
- Fixed Snaring Poison
- Added Ability: Pick Pocket
- Avoidance Spell Damage Reduction decreased from 40% to 20%
Shadow Knight
- Aura of the Unholy now properly scales
Shaman
- Spirit Wolf pet levels increased
- Spore Discharge heal over time reduced from 10 Health (L10) to 600 Health (L52) to 10 Health (L10) to 450 Health (L52)
- Conjure Food removed
- Conjure Drink removed
Wizard
- Arcane Infusion Mana Regeneration reduced from 1 (L1) to 25 (L60) to 1 (L1) to 15 (L60)
- Seal of Magic's Mark of Magic effect increased from 1% per stack to 4% per stack; a max stacks increase of 5% to 20%
- Fixed ability names of Blanket of Fire line
- Blanket of Fire now does the proper amount of damage
- Added higher level "Evacuation" evac ability line for all available Ports
- Fixed Spell Haste line giving too much Spell Haste
- Fixed an issue which caused Invert Gravity cast animations to persist indefinitely
- Fixed Invert Gravity mana, cooldown, and resist rates
- Disabled Invert Gravity due to further issues
- Arcane Bonds and Arcane Shackles Area Effect Size increased from 0m to 8m