Open Alpha Test

June 2025

Systems

  • Vale of Zintar Sphere of Influence radius increased slightly
  • Caves of Irem Sphere of Influence radius increased significantly
  • Holy Resistance Added
  • Pet Summon command is no longer available
  • It will now Rain in more zones
  • Adjusted Rain frequency and storm intensity
  • Class Trainers now have more Skills available
  • Mana Regeneration rate reduced by roughly 10%
  • Health Regeneration rate reduced
  • Rested Bonus reduced from 25% to 15%
  • Experience Rate net increase
  • Bonus/penalty from killing mobs of various cons normalized a bit
  • Combat Balance adjusted Levels 1-4 to be more consistent with 5-60
  • Default Player AC lowered
  • NPC AC Lowered
  • Campfires can be made without crafting the Campfire Item
  • PvP Loot Bug Fixed

Traits

  • Added Holy Resistant trait
  • Refining, Crafting, and Core Gathering Tradeskill traits have had their skill rate adjustments decreased from 25% to 5%
  • Poison Maker trait enabled

Factions

  • Fixed an issue where NPC pets would sometimes cause a faction war

Content

  • Night Harbor North Bank Bankers have different faction and appearance
  • Bard NPC Ability Lists
  • Many Fallen Pass named mobs have been made more difficult
  • Various data fixes
  • Night Harbor faction adjustments
  • Guild Registrar added to Evershade Weald
  • Skyseer Illya balance adjustments
  • Fixed several Trainers not being setup properly
  • Guardian of the Life Font level reduced from Level 60 to Level 40
  • Guardian of the Life Font Mob Balance and Itemization updates
  • Misc. fixes to Mob Data

Quests

  • Adjusted several class quest rewards so that they are usable by all races

Tradeskills

  • Hide Leatherworking Recipes and above tiers now use newer components similar to the crafted Rawhide armor
  • Wool Tailoring Recipes and above tiers now use newer components similar to the crafted Fine Cloth armor
  • Various Trivial Skill adjustments
  • Gem drop rate from Mining increased
  • Canvas and Straps recipes made similar in Trivial Skill
  • Hide Armor recipes now properly use Hide Canvas instead of Rawhide Canvas
  • Leatherworking Armor recipes now use Tailoring created Padding instead of Thread
  • Tailoring Armor and Leatherworking Armor recipes now use merchant bought Thread
  • Fixed certain recipe quantities
  • Alchemy potion duration adjustments and tooltip fixes
  • Stonehead Arrow trivial skill reduced
  • Fixed an issue where higher tier Cloth Bolts could not be crafted
  • Campfire Item being phased out (most likely)

Itemization

  • Ancient Crypt Itemization pass
  • Tel Ekir Itemization pass
  • Fallen Pass Itemization Updates
  • Various Itemization balance tweaks
  • Added higher tier player crafted Thread items
  • Added higher tier player crafted Canvas items
  • Added higher tier player crafted Fastener items
  • Tailoring Crafted Thread cost adjustments
  • Leatherworking Crafted Canvas cost adjustments
  • Leatherworking Crafted Strap cost adjustments
  • Blacksmithing Crafted Fasteners cost adjustments
  • Scraps cost adjustments
  • Coarse Sand assigned an Item Icon
  • Fixed typo in Minor Serums and expanded tooltip
  • Scraps drop rate increased slightly
  • Weight reduced for Ore, Stone, Limestone
  • Evershade Weald Self and Group Ports are now available on Spell Merchants
  • Fixed an issue where Shirt slot item weights were incorrectly set to the wrong values after being converted from Arms slot
  • Ability Scroll corrections and costs properly set for Level 50-60
  • Tier 2 Basic drops are now acquired at a slightly lower level
  • Tier 1 Basic drops now stop dropping at a slightly lower level
  • Volatile Rift Potion is now Instant Cast
  • Volatile Rift Potion is now consumed when used
  • Various itemization adjustments and fixes
  • Crafted Throwing Dagger price adjustments
  • Started Fallen Pass Itemization Pass
  • Various Itemization tweaks
  • New lerps for Alchemy Serums
  • Light Sources have increased Brightness
  • Satchel item icons updated
  • Shark and Treant NPCs Itemized
  • Some named items are being changed and replaced
  • Scraps drop rate increased
  • Scraps/rusty armor/tattered/armor can now drops off all NPC classes
  • Arm slots have been replaced with shirts, and now drop again

General Abilities

  • All Charm abilities that can break early have had their periodic chance to break early reduced
  • Non-Enchanter Beguile tier Charm abilities have had their max levels increased from 23
  • Cleric Shock Nuke line and Holy Strike now use the Holy Element
  • Holy Resistant Ability and Buff Created for Holy Resistant Trait active cooldown
  • Added Abilities: Holy Protection and Holy Resistance
  • Auras which had smaller radii have been increased to match other Auras
  • Exsanguinate removed
  • Speed of Predator level increased
  • Fixed an issue where Evershade Weald Self and Group Ports were not properly applying their port effects
  • All Auras increased to 30m range
  • Mesmerize spells now use the Conjuration school of magic
  • Reclaim Essence now uses the Conjuration school of magic
  • Beneficial Dispel abilities no longer can be resisted
  • Highest Level Tier of Healer Unique Lines heal amount reduced to 1800 total healing
  • Highest Level Tier of Healer Unique Lines mana cost reduced from 500 to 450
  • Reclaim Essence can no longer be used on Charm pets
  • Fixed an issue where Druid and Ranger still had access to the Invisibility spell (they have the Camouflage line now, and Ranger also has the Shroud line)
  • Pet levels decreased by 1
  • Hypnotize mana cost reduced from 120 to 90
  • Trance mana cost increased from 40 to 160
  • Zeal level haste scaling changed from 60% (L48) to 65% (L55) to 60% (L44) to 65% (L50)
  • Anti Undead Abilities changed to Holy Resist
  • Added Spirit Break Ability Line for Necromancer/Shadow Knight
  • Mana Burn line now works beyond the first rank
  • Weapon Shield Physical Damage Reduction reduced from 10% to 5%
  • Unnerving Wail removed
  • Corrected damage in tooltips of Swirling Shadows line
  • Swirling Shadows line Movement Speed Reduction changed from 30%/35%/40%/45%/50%/60%/70% to 30%/40%/50%/55%/60%/65%/70%
  • Conjure Food amount of food summoned increased from 5 to 20
  • Conjure Drink amount of drink summoned increased from 5 to 20
  • Feign Death split into two Abilities: Monk and Necromancer/Shadow Knight versions
    • Necromancer/Shadow Knight version now have a 1.5 second cast time, 30 Mana Cost, and is no longer an Innate
    • Monk Feign death moved from Level 1 to Level 4
    • Necromancer Feign Death moved from Level 4 to Level 8
    • Shadow Knight Feign Death moved from Level 6 to Level 12
  • Flameburst damage decreased from 4 (L1) to 7 (L4) to 3 (L1) 6 (L4)
  • Flameburst mana cost reduced from 8 to 7
  • Fixed various issues where Life Drain line had incorrectly assigned Ability levels for Necromancer and Shadow Knight PCs and NPCs
  • Life Drain mana cost reduced from 8 to 7
  • Life Drain cast time increased from 1 second to 1.5 seconds
  • Knockback abilities will now interrupt casting
  • The minimum range of several Abilities have been adjusted to more logical values
  • Fear chance to break on hit reduced
  • Fear duration increased for multiple abilities (PvP duration remains the same)
  • Many abilities with a % chance to increase/decrease damage have been fixed
  • Charm Abilities tooltips updated to properly reflect their max duration

Archer

  • Illuminating Shot will now aggro regardless if it misses or not

Bard

  • Sonnet of the Unseen now breaks properly under the right conditions
  • Molto Allegro can now be casted while moving
  • Molto Allegro is now considered a Primary Haste and does not stack with other forms of Primary Haste
  • Unifying Anthem disabled temporarily

Beastmaster

  • Level 36 Pets now do less damage than Level 40 Pets
  • Bat Form Removed

Cleric

  • Atonement replaced with Chasten
  • Chasten damage reduced from 12 (L4) to 15 (L8) to 11 (L4) to 14 (L7)
  • Added Ability: Atonement
  • Tooltips of Holy Fortitude line fixed
  • Summon Food level reduced from Level 12 to Level 4
  • Summon Drink level reduced from Level 12 to Level 4
  • Conjure Food level increase from Level 24 to Level 32
  • Conjure Drink level increased from Level 24 to Level 32
  • Shock damage decreased from 5 (L1) to 8 (L4) to 3 (L1) to 5 (L4)
  • Shock mana cost reduced from 9 to 7

Druid

  • Whispers of Eth-es level reduced from 40 to 20
  • Tooltip now specifies increased mana return
  • Whispers of Eth-es scroll cost reduced to Level 20 ability cost
  • Added Ability Line: Bear Pet (Tiers 1-8)
  • Grip of Nature fixed so that it doesn't break after a tick
  • Added Ability: Coax Beast
  • Added Ability: Persuade Beast
  • Bear Pet levels increased
  • Added higher level "Sanctuary" evac ability line for all available Ports
  • Summon Drink moved from Level 4 to Level 12
  • Natureskin can no longer stack
  • Fixed an issue where Ability Scroll for Sanctuary: Sungreet Strand couldn't be used
  • Unity resist element now set to Magic from None
  • Unity is now slightly more difficult to resist
  • Fixed an issue where Unity would not cast on enemy targets
  • Removed Abilities: Summon Firewood and Conjure Firewood (will likely be reworked and reimplemented in the future)
  • Fixed an issue where Druid Bear Pet did not have Taunt
  • Bear Pet now has access to Charge (Charge currently does not work for NPCs)
  • Summon Food level increased from Level 12 to Level 4
  • Summon Drink level increased from Level 12 to Level 4
  • Conjure Food removed
  • Conjure Drink removed
  • Moon Flame damage reduced from 3 (L1) to 6 (L4) to 3 (L1) to 5 (L4)
  • Moon Flame mana cost reduced from 8 to 7
  • Moon Fire damage reduced from 15 to 11 (L4) to 14 (L7)
  • Moon Embers mana cost reduced from 35 Mana to 30 Mana
  • Charm Beast mana cost increased from 25 to 60
  • Charm Beast cast time increased from 2.5 seconds to 3 seconds
  • Charm Beast max target level added and set to Level 23
  • New Ability Added: Beguile Beast

Elementalist

  • Added Ability: Coax Elemental
  • Added Ability: Persuade Elemental
  • Fixed an issue which caused Commune of the Honorable cast animations to persist indefinitely
  • Fixed an issue where Minor Creation: Water was not creating a pet
  • Expanded Heal the Elements Ability Line with: Revitalize the Elements and Rejuvenate the Elements
  • Fixed an issue where Elementalists could not scribe Rejuvenate the Elements
  • Conjure Food level increased from Level 12 to Level 28
  • Conjure Drink level increased from Level 12 to Level 28
  • Summon Cloth Bandage bandage amount decreased from 50 to 1
  • Restrain the Elements moved from Level 8 to Level 12
  • Restrain the Elements duration reduced from 45 seconds to 30 seconds
  • Elemental Fury no longer grants Spell Haste
  • Elemental Fury line expanded by new abilities: Elemental Torrent, Elemental Surge, and Elemental Onslaught
  • Charm Elemental mana cost increased from 25 to 60
  • Charm Elemental cast time increased from 2.5 seconds to 3 seconds
  • Charm Elemental max target level added and set to Level 23
  • New Ability Added: Beguile Elemental

Enchanter

  • Memory Fog now has a chance to critically fail
  • Enchant Ally's Runeskin renamed Enchanted Runeskin
  • Enchanted Runeskin absorb increased from 25 to 25 (L8) to 800 (L52)
  • Fixed the tooltip for Enchanted Runeskin
  • Enchant Ally abilities can now be casted while the Enchanter is sitting
  • Beguile now properly applies it's effect
  • Charm max target level added and set to Level 11
  • Added Ability: Coax
  • Added Ability: Persuade
  • Added Ability: Amnesia
  • Added Ability: Enthrall
  • Added Ability: Beguile
  • Amnesia tooltip updated to be more accurate and descriptive
  • Runeskin line no longer stacks with another caster
  • Enchanted Runeskin duration decreased from 30 minutes to 6 seconds
  • Enchanted Runeskin cooldown increased from 20 seconds to 30 seconds
  • Mana Drain Line
    • Mana Drained and Mana Cost both reduced by half
    • Now has a 30 second cooldown
    • Casting Sound removed
    • Cast Hit Sound modified
  • Tranquility, Insight, and Brilliance durations decreased from 60 minutes to 30 minutes

Fighter

  • Offensive Stance physical damage buff increased from 10% to 15%
  • Frenzy now also increases your Melee Attack Speed by 10% for 1 minute
  • Frenzy now does an additional 1 (L1) to 25 (L60) damage
  • Shield Bash additional damage now scales over levels properly
  • Offensive and Defensive Stance tooltips now show the correct Physical Damage Increase/Reduction
  • Unnerving Shout Physical Damage Reduction decreased from 15% to 5%
  • Unnerving Shout is now Level 5, up from 2
  • Battle Cry is now Level 2, down from 5
  • Shield Bash additional damage now scales over levels properly

Inquisitor

  • Dominate the Mind is now an Innate ability
  • Aura of Magic Resistance now also grants a 5% Damage Reduction from Spell Damage

Monk

  • Stone Stance Tooltip fixed to correctly state that it reduces Melee Damage not All Damage
  • Fists of Flame no longer stacks unexpectedly

Necromancer

  • Health Drain line removed (not Life Drain)
  • Self Mana Regen line no longer stacks with Enchanter Mana Regen buffs
  • Added Ability: Coax Undead
  • Added Ability: Persuade Undead
  • The Lich line of Abilities now properly gives a Skeleton Illusion
  • Fixed Lich Spirit's cooldown, cast time, and duration
  • Expanded Mend the Dead Ability Line with: Stitch the Dead and Reconstruct the Dead
  • Restrain the Dead moved from Level 8 to Level 12
  • Restrain the Dead duration reduced from 45 seconds to 30 seconds
  • Charm Undead mana cost increased from 25 to 60
  • Charm Undead cast time increased from 2.5 seconds to 3 seconds
  • Charm Undead max target level added and set to Level 23
  • New Ability Added: Beguile Undead

Paladin

  • Attempted to correct an issue which causes Ancient Guardian to kill you when it expires
  • Ancient Guardian's level now scales with you
  • Divine Light heal increased from 30 to 30 (L12) to 700 (L54)
  • Divine Light cast time decreased from 4 seconds to 3 seconds
  • Aura of the Pious AC increased from 1 (L1) to 20 (L60) to 1 (L1) to 30 (L60)
  • Aura of the Pious Physical/Spell Damage Reduction removed
  • Rez Abilities added to Paladin Spell Merchant

Ranger

  • Fixed an issue where Shroud and Greater Shroud were not properly applying their Invisibility effect
  • Shroud and Greater Shroud now share a cooldown

Rogue

  • Fixed an issue where Stab/Backstab would roll for 0 damage
  • Fixed an issue where Sap would not work on all Races that the tooltip says it does
  • 0 Backstab damage fixed (again)
  • Fixed Snaring Poison
  • Added Ability: Pick Pocket
  • Avoidance Spell Damage Reduction decreased from 40% to 20%

Shadow Knight

  • Aura of the Unholy now properly scales

Shaman

  • Spirit Wolf pet levels increased
  • Spore Discharge heal over time reduced from 10 Health (L10) to 600 Health (L52) to 10 Health (L10) to 450 Health (L52)
  • Conjure Food removed
  • Conjure Drink removed

Wizard

  • Arcane Infusion Mana Regeneration reduced from 1 (L1) to 25 (L60) to 1 (L1) to 15 (L60)
  • Seal of Magic's Mark of Magic effect increased from 1% per stack to 4% per stack; a max stacks increase of 5% to 20%
  • Fixed ability names of Blanket of Fire line
  • Blanket of Fire now does the proper amount of damage
  • Added higher level "Evacuation" evac ability line for all available Ports
  • Fixed Spell Haste line giving too much Spell Haste
  • Fixed an issue which caused Invert Gravity cast animations to persist indefinitely
  • Fixed Invert Gravity mana, cooldown, and resist rates
  • Disabled Invert Gravity due to further issues
  • Arcane Bonds and Arcane Shackles Area Effect Size increased from 0m to 8m