Stress Test

April 2025

UI

  • PH Bank currency icons replaced with new Inventory Window Coins
  • Removed shadow boxes that were obscuring the Inventory Coin icons in the Inventory Window

Systems

  • Coins are now only dropped by the expected NPC races
  • The coin values per level have been readjusted game wide
  • Several items have had their merchant values adjusted
  • PvP Debuff Durations have been implemented
  • PvP Server Item Loot/Coin Loot have been implemented
  • Hardcore and Self Found player flags no longer change the nametag color
  • Sphere of Influence increased slightly in Shaded Dunes, Sungreet Strand, and Evershade Weald
  • The time it takes to Scribe and Memorize abilities has been decreased

Content

  • Evershade Weald Population and Itemization tweaks and additions
  • Added Alchemy trainer to Night Harbor
  • Caves of Irem placeholder population
  • Fixed a bug where Necromancer NPCs would not use Abilities
  • Tel Ekir zone respawn time decreased
  • The cooldown for NPCs who can cast Gate has been increased
  • Fallen Pass level range adjustments
  • Additional Fallen Pass spawners
  • Additional Evershade Weald NPCs to facilitate playing and testing
  • Additional Evershade Weald Population to cover more level ranges
  • Keeper's Bight Early Base Population Added

Traits

  • Herbalism trait now starts with Trainee's Herb Pouch
  • Miner trait now starts with Trainee's Ore Pouch
  • Alchemist now starts with Trainee’s Mortar and Pestle (replaces Trainee's Alchemy Kit)
  • Duelist renamed Ambidextrous
  • Blacksmith trait now starts with a Trainee's Smithing - Hammer instead of a Trainee's Hammer and Chisel

Tradeskills

  • Many Tradeskill recipes have had adjustments made to require other Tradeskills
  • Poison Making placeholder recipe added
  • Gathering Nodes now available in Evershade Weald and other zones
  • Alchemy now uses Mortar and Pestle for crafting various components
  • Loom added to Night Harbor for Tailoring
  • Cauldron added to Night Harbor for Alchemy
  • Added various new Herbs
  • Added new Alchemy supplies
  • Various underground node locations fixed
  • Throwing Dagger recipes added
  • Arrows are crafted from Wood instead of Wood Boards again
  • 20 Arrows and Throwing Daggers are now craftable for the same component count as 5 of each used to be
  • Removed 5, 10, and 15 count recipes for all craftable Arrows and Throwing Daggers

Itemization

  • AC Values changed gamewide
  • Several items have received balance passes
  • Herb Pouches, Ore Pouches, and Lumberjack Pouches are now sold at Herbalism, Mining, or Lumberjacking Supplies vendors
  • Ore, Herb, and Lumberjack bags now indicate that they are only suitable for storing those types of materials
  • Ore Pouch renamed Mining Pouch and can now carry Stone, Limestone, and Coarse Sand
  • Ability Scroll cost revamp Level 1 to Level 50 (some costs decreased, others increased)
  • Ornately Carved Iron Spikes are now NO DROP
  • Lowered weight of Fire Beetle Legs and Scarab Beetle Legs
  • Scarab Carapace is now set to Small size
  • All Face, Hand, Head, Neck, Shoulder, Waist, Wrist slot items are now set to Small size
  • All Shirt/old Arms slot items are now set to Medium size
  • All Plate Breastplates and Greaves are now set to Large size
  • Bronze costs adjusted

General Abilities

  • A large portion of the damage done by abilities like Strike, Stab, Rend, Frenzy, Shield Bash, Slam, Purifying Blow, Quick Shot, Round Kick, Celestial Strike, and Ambush now comes from an Equipped Weapon or Item slot
  • Abilities which can be used without breaking another effect, such as Stealth, have had their ability tooltip updated to indicate if the ability is applicable to this
  • Flameburst mana cost reduced from 8 to 7
  • Moonflame mana cost reduced from 8 to 7
  • Fixed grammatical error in Ward the Dead and Ward the Elements line tooltips
  • Heal cast time increased from 2.5 seconds to 3 seconds
  • Heal healing amount reduced from 70 to 65
  • Greater Heal cast time decreased from 3.5 seconds to 3 seconds
  • Exceptional Heal cast time decreased from 4.5 seconds to 3 seconds
  • Using Cure spells on other targets no longer shows that you cured yourself
  • Fixed various issues where Life Drain line had incorrectly assigned Ability levels for Necromancer and Shadow Knight PCs and NPCs

Archer

  • Scatter Shot range increased from 15m to 20m

Bard

  • Added Ability: Sonnet of the Unseen
  • Healing Hymn now uses the String skill
  • Sonnet of the Unseen now uses the Wind skill and requires a Wind instrument to play

Cleric

  • Supplication line no longer grants Fulfillment (considering a replacement)
  • Supplication line duration increased from 30 seconds to 60 seconds
  • Supplication IV is now Level 50
  • Holy Focus mana cost reduced from 50 to 30
  • Shock mana cost reduced from 9 to 8

Druid

  • Encircling Roots mana cost reduced from 120 to 75
  • Encircling Roots duration increased from 15 seconds to 30 seconds
  • Corrected tooltip that incorrectly stated that Encircling Roots is unresistable to non-immune targets

Elementalist

  • Crushed Malachite reagent cost slightly reduced

Enchanter

  • A large number of missing Spell Scrolls have been added to the House of Candor's Enchanter Spell Vendor
  • Adjusted Enchant Metal Bar ability line to have more logical Mana costs
  • Enchant Metal Bar ability line now properly has ability icons
  • Fascinate mana cost reduced from 120 to 75
  • Fascinate duration increased from 15 seconds to 30 seconds
  • Fascinate is no longer unresistable
  • Ethereal Dagger cost slightly reduced

Fighter

  • Fixed an issue where Frenzy and Shield Bash were only getting reset by Rend 10% of the time instead of 20%
  • Also corrected the tooltips of Frenzy, Shield Bash, and Rend to all show 20%

Inquisitor

  • Magic Disruption Shell
    • Magic Disruption Shell cooldown increased from 5 minutes to 30 minutes
    • Now grants Recently Exhausted debuff after expiring
    • Duration increased from 10 seconds to 15 seconds

Monk

  • The Fists of Flame proc from Way of the Flame has had it's damage over time changed from 1 (L4) to 16 (L60) to 1 (L1) to 16 (L60)

Necromancer

  • Filled out the Blood Pact/Death Pact line with - Abilities: Shed Bones, Shed Flesh, Lich, Demi Lich, Arch Lich
  • Added Ability: Lich Spirit
  • Life Drain mana cost reduced from 8 to 7
  • Can no longer use Sacrifice on yourself
  • Sacrifice disabled due to further issues
  • Corrected damage in tooltips of Swirling Shadows line

Paladin

  • No longer has access to Battle Cry
  • Now has access to the Supplication line
  • Aura of the Pious now reduces Physical Damage and Spell Damage by 3% to your party
  • Aura of the Pious tooltip updated to properly reflect the amount of AC given to your party

Rogue

  • Ambush now requires a Dagger
  • Vial of Smoke reagent cost reduced
  • Evade threat reduction increased from -25 (L1) to -250 (L60) to -100 (L1) to -1000 (L60)

Shadow Knight

  • Aura of the Unholy now properly scales

Shaman

  • Spore Discharge healing changed from 10 (L4) to 600 (L52) to 10 (L10) to 600 (L52)

Spellblade

  • Aura of the Arcane ability tooltip updated to properly indicate that the Aura also gives an additional 10% Spell Damage to your party
  • Infuse Weapon lines duration increased to 2 minutes

Wizard

  • Arcane Infusion Mana Regeneration reduced from 1 (L1) to 25 (L60) to 1 (L1) to 15 (L60)
  • Seal of Magic's Mark of Magic effect increased from 1% per stack to 4% per stack; a max stacks increase of 5% to 20%
  • Fixed ability names of Blanket of Fire line
  • Blanket of Fire now does the proper amount of damage
  • Added higher level "Evacuation" evac ability line for all available Ports
  • Fixed Spell Haste line giving too much Spell Haste
  • Fixed an issue which caused Invert Gravity cast animations to persist indefinitely
  • Fixed Invert Gravity mana, cooldown, and resist rates
  • Disabled Invert Gravity due to further issues
  • Arcane Bonds and Arcane Shackles Area Effect Size increased from 0m to 8m