MUD Actions Guide

About you and your environment
The official website explains: In Monsters & Memories you can interact with the world via a system we call MUD actions — a nod to text-based multi-user dungeons. This system allows you to look for descriptions of the area you're in , inspect things you find, take or place objects, and even pry something open (if you have the right item on hand).
The system is similar to our quests in that some of the prompts, items involved, specific utilization of said items, etc., may be unclear, unwieldy, or otherwise require some experimentation. Our goal is to use this type of system to create interesting, fairly unique, and definitely retro-style interactions that keep the world feeling mysterious and interactive at a low implementation cost.
MUD actions share a global cooldown, so keep that in mind when attempting to use them back-to-back. Some actions may require you to be in possession of a specific item or items, but the description should make that clear.
MUD actions are performed through specific chat commands listed below.
Actions with No Target
Your senses reveal some thing in the environment that may be interacted with
- /look
Example - You type /look which causes the response: An ancient altar covered in vines.
Actions with Target
Your body interacts with some thing in the environment
- /break <thing>
- /inspect <thing>
- /open <thing>
- /pull <thing>
- /push <thing>
- /rub <thing>
- /smell <thing>
- /take <thing>
- /taste <thing>
Example - You type /inspect altar which causes the response: Under the vines a round socket sits atop the altar.
Actions while holding an item
Your hands use (an item) on some thing in the environment
- /insert <thing> (while holding an item on your cursor)
- /place <thing> (while holding an item on your cursor)
- /pour <thing> (while holding an item on your cursor)
- /pry <thing> (while holding a prying implement on your cursor)
- /throw <thing> (while holding an item on your cursor)
Example - You type /place altar (while holding the orb of wisdom) which causes the response: The orb slides into the socket and glows faintly.